Architectural research practice for exploration and investigation of
natural morphologies and digital topologies in biodiverse ecosystems

Morphology of Biodivers[c]ity California - The Exhibition

The final exhibition was design as a multimedia set of results showing the Morphology of Biodiversity of natural phenomenons and man-made environment in California.

(above) The main installation consists out of a hanging (almost levitating) blank element on which the stereoscopic (anaglyph) animations were projected from two sides. In spectacular experience, observers (wearing Red-Cyan glasses) were entering a new dimension consisted of overlay between 3dimensional image and 3D object. The experiment was concluded as a juxtaposition to "conventional" theatrical viewing of 3D movies which are projected on flat surface and which appear as a "window" towards the 3D content rather than volumetric space with stereoscopic context. Projected animations were computer generated studies, simulations and results from morphological systems found in biodiversity of California.


(above) Anaglyphic prints show volumetric and surface related morphologies, viewed with Red-Cyan glasses. The stereoscopic geometry is based on Turtle skin, bone anatomy and cluster compositions found in organic context of Death Valley desert and Californian cost. The result is a synthetic reproduction of micro and macro scale omnipresent in nature.


(above) Lenticular prints (glasses-free 3D images) are showing two particular samples of regenerated Turtle skin pattern (print on top left) and Cactus leaf relief (top right) as large scale topographies. The depth of an image is achieved with special lens mounted on top of the print. With evolutionary process in digital computation, the experiment produced fractal relation between the large and small scale morphologies ubiquitous in organic context.


(above) Video and the book is cataloguing the material collected over period of 4 months of travel through California's national parks, cities and resources. It is an underlay for conducted digital processes that generated the material necessary for evolutionary design in architecture.

Photographs by Robert Wedemeyer